Town: Eg Rÿrtrÿh Fun

Eg Rÿrtrÿh Fun

Eg Rÿrtrÿh Fun
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQånehgdab Kingdom
Sub ProvenceUshādù County
RegionNaw̋ Mä̋ō Fields
Founded1254
Community LeaderJarl Cåqcebackhu Zehndtubgähdä
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation914 m (2998 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population1272
Population Density254 people per km2 (636 people per mi2)
Town AuraTruename Magic
Naming
Native nameEg Rÿrtrÿh Fun
Pronunciation/rirˈtrɪ̘/ /fun/
Direct Translation[often] [diameter]
Translation[Not Yet Translated]

Eg Rÿrtrÿh Fun (/rirˈtrɪ̘/ /fun/ [often] [diameter]) is a subtropical Town located in Ushādù County, Qånehgdab Kingdom, within the United Kingdom of Undermountain.

The name Eg Rÿrtrÿh Fun is derived from the Dwarven language, as Eg Rÿrtrÿh Fun was founded by Glëil Åxruqedrayd, who was culturaly Dwarvern.

Climate

Eg Rÿrtrÿh Fun has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Eg Rÿrtrÿh Fun receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Rÿrtrÿh Fun covers an area of nearly 5 km2 (2 mi2), and an average elevation of 914 m (2998 ft) above sea level.

Overview

Eg Rÿrtrÿh Fun was founded durring the late 14th century in spring of the year 1254, by Glëil Åxruqedrayd. The establishment of Eg Rÿrtrÿh Fun suffered from many setbacks, delays, and obsticles, most notably a group of Eg Rÿrtrÿh Fun which required millitary assistance exterminate before the community could finish being built.

Eg Rÿrtrÿh Fun was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Eg Rÿrtrÿh Fun is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Eg Rÿrtrÿh Fun is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Eg Rÿrtrÿh Fun's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Eg Rÿrtrÿh Fun hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Eg Rÿrtrÿh Fun has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Rÿrtrÿh Fun.

Eg Rÿrtrÿh Fun has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Rÿrtrÿh Fun has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Rÿrtrÿh Fun has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Rÿrtrÿh Fun's public wards, blessings, and other arcane systems.

Eg Rÿrtrÿh Fun possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Rÿrtrÿh Fun has a first rate hospital which caters to anyone in need of long term medical care.

Eg Rÿrtrÿh Fun has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Rÿrtrÿh Fun has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Rÿrtrÿh Fun is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Eg Rÿrtrÿh Fun's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Eg Rÿrtrÿh Fun all of the cats speak in a dead language.

The Flea, Giant near Eg Rÿrtrÿh Fun are known to be a mutant strain of the creature.

Eg Rÿrtrÿh Fun's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Conjuration energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5138 m2
    • Cattle and Similar Creatures: 318
    • Poultry: 3816
    • Swine: 254
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 9
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

396 of Eg Rÿrtrÿh Fun's population work within a Foundational Occupation.

838 of Eg Rÿrtrÿh Fun's population do not work in a formal occupation, but do contribute to the local economy. 38 (3%) are noncontributers.

Points of Interest

Eg Rÿrtrÿh Fun has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Eg Rÿrtrÿh Fun is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century Lake Burgas began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Eg Rÿrtrÿh Fun, which was swallowed by the fumes for several days. Eg Rÿrtrÿh Fun lost 169 people, 153 livestock, and 26 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Anguish Wind.

History